But this loops itself and lets you draw an infinite number of cards. I like the idea of making those two abilities interact with each other. I think #5 is the optimum choiceįeedback Used (2) This is merely an ineffective comment trying to explain the issue, and not a good piece of feedback. (4) Let them know why my suggestions would make the card betterĪnd here are examples of feedback, including how I grade each example. When people DM me and ask for feedback, this is what I keep in mind. The first method of critiquing that I wanted to highlight is the one used by Master Cardsmith Tomigon when people ask him for feedback after challenges.Īnd here is the method and some examples from Tomigon himself. We wanted to follow up on that with some advice on how to critique others in ways that you may not have thought of before. One of our most favorite Cardsmiths was kind enough to dedicate her entire monthly blog to Designing With Kindness. The Mystery Box Feature.Įvery month you have a chance to win this magical prize and pick a card of your choice to be featured, and all you have to do is participate in one of the most popular threads on the forums! Speaking of Features, you may have noticed something new last month if you're a fan of the Mystery Box Challenges. We'll be selecting a few of them to be featured as well. Post your cards in the January thread on the Forums. We're looking forward to a brand new year, filled with changes and possibilities all around us! In honor of that, our first Theme of the Month for 2021 will be cards with the word Journey in their name. If you do, put a +1/+1 counter on this creature.) Puppetmaster (When this creature dies, sacrifice each creature paired with it.) This ability is always paired with another ability that makes creature tokens paired with the creature.Welcome to the first step in our Journey Ahead. This creature gains all activated abilities of that creature until your next turn.) 'Creature type' slayer N (When this creature enters the battlefield, if an opponent controls a 'Creature type', put N +1/+1 counters on this creature.) Jujutsu (: Remove target creature blocking or being blocked by this creature from combat.) Insidious N - (, Exile another card with converted mana cost N from your graveyard: You may cast this card from your graveyard until end of turn.) Example: Amok (, Discard a card at random: Put a +1/+1 counter on this creature.) Example: Zazen (. If you can't, put N tide counters on it.) Example: Furious (Whenever this creature attacks, it gets +1/+0 for each untapped creature defending player controls.) Example: Gluttonous (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.) Example: Notorious N (When this creature attacks the player with the least life or tied for least life, if it's not notorious, put N +1/+1 counters on it and it becomes notorious.) Ambitious (Whenever this creature becomes untapped, choose a creature. If you do, target creature gains all activated abilities of this card.) Example: Fierce (Whenever this creature attacks, if defending player has more cards in hand than each other player, put a +1/+1 counter on it.) Example: Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. Example: Defiance (Whenever this creature attacks, if defending player controls an untapped creature with greater power, put a +1/+1 counter on this creature.) Example: Impart (When this creature dies, you may pay its impart cost and exile it. If you do, its targets are chosen at random.) AUTHOR'S NOTE : Used in instant or sorcery. It deals damage to creatures in the form of -1/-0 counters.) Example: Hexshield (This permanent can't be the target of spells or abilities your opponents control as long as you have more cards in hand than each opponent.) Temerity (You may cast this card for its temerity cost. Hunt (If this creature is unblocked, you may have it assign its combat damage to a creature defending player controls.) Example: Peaceful (This creature can't attack. (Edited 3/15/19) Also check out -Tome of TheMechanix- where mechanics posted on this thread are organized: - My mechanics Avenge N (As long as there are more creature cards in your graveyard than in an opponent's, this creature gets +N/+N.) Example: Animosity (This creature is dealt damage in the form of +1/-1 counters.) Example: Temper (This creature gets +X/+X, where X is 3 minus the number of cards in your hand.) Example: Stealth N (This creature can't be blocked as long as defending player controls N or less untapped lands.) Example: Hunt (If this creature would deal combat damage to an opponent, you may assign that damage to a creature that player controls instead.).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |